![]() ![]() ![]() ![]() This gift and its benefits are described in chapter 1 of Mythical Odysseys of Theros. If you choose the Oracle supernatural gift, you gain different rewards for your piety score, instead of the ones normally granted by your god. If your piety score exceeds and then falls below one of those thresholds, you lose the benefit you gained at the higher tier. When your piety score crosses certain thresholds - 3, 10, 25, and 50 - you gain a benefit detailed in the sections describing the gods' champions throughout this chapter. The gods bestow favors on those who prove their devotion. The DM decides the amount of any increase or decrease, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant. As a general rule, you can expect to increase your piety by 1 during most sessions of play, assuming that you are following your god's tenets. Each god's description in this chapter includes a discussion of the god's goals and ideals, which your DM uses to judge whether you earn an increase in your piety score. The gods expect great deeds from their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or otherwise when the DM sees fit. Your piety score increases by 1 when you do something to advance the god's interests or behave in accordance with the god's ideals. When you choose a god to worship as a beginning character, your piety score related to that god is 1. Your piety score reflects the actions you have taken in your god's service-actions that the god richly rewards. Piety has nothing to do with faith or belief, except insofar as a person's thoughts and ideals drive them to action in a god's service. ![]() As you increase that score, you gain blessings from your god. The strength of your devotion to your god is measured by your piety score. The gods do reward the devotion of their champions, though. Each god's description in this chapter paints a picture of the god's typical champion, including ideas for how a player character might end up in that position and provides ideals that represent the god's interests. Being a god's champion carries no benefits in and of itself. ![]()
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